Pokemon Let"s go Snorlax is a Normal type pokemon also known as a resting Pokémon, very first discovered in the Kanto region. It"s weak versus Fighting form moves and has a Max CP the 540, 160 HP, 110 Attack, 65 SP Attack, 65 Defense, 110 SP Defense and also 30 Speed. Considering it"s stats, the ideal nature to have actually is Sassy, this will increase it"s Sp. Def and also decrease it"s speed stats.
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Pokedex Entry
Its stomach is claimed to it is in incomparably strong. Also Muk’s poison is nothing an ext than a hint of spice ~ above Snorlax’s tongue.
![]() | Cerulean Cave | Rare Spawn | 51-56 | normal | 3F |
How To record Snorlax deserve to be done 2 times utilizing the punctured Flute to wake up and battle in path 12 and Route 16.
We introduce a Sassy Nature for Snorlax, you deserve to visit Madam Celadon to pressure encounter pokemon that Sassy Nature.
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage through no extr effect. |
6 | Defense Curl | Normal | None | -- | 40 | -- | Raises user"s Defense through one stage. |
13 | Yawn | Normal | None | -- | 10 | -- | makes the target drowsy ~ above the turn it is used. If the target is tho on the field at the end of the following turn, it falls asleep. |
19 | Lick | Ghost | Physical | 20 | 30 | 100% | Has a 30% chance to paralysis the target. |
26 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
32 | Rest | Psychic | None | -- | 10 | -- | User sleeps for 2 turns, completely healing itself. |
39 | Screech | Normal | None | -- | 40 | 85% | Lowers the target"s Defense by 2 stages. |
45 | Amnesia | Psychic | None | -- | 20 | -- | Raises the user"s unique Defense by 2 stages. |
52 | Body Slam | Normal | Physical | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
58 | Crunch | Dark | Physical | 80 | 15 | 100% | deals damage and has a 20% possibility of lowering the target"s Defense by one stage. |
65 | Superpower | Fighting | Physical | 120 | 5 | 100% | deals damage however lowers the user"s Attack and Defense by one phase each after ~ attacking. |
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to do the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for 2 turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any type of attacks target at the user native striking, for the duration of the turn. It has priority +4 so will certainly activate before most various other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 the the user"s max HP into a doll, protecting the user from further damages or status alters until that breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damages from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and also hits with dual power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, yet removes the results of Reflect and also Light Screen prior to attacking. |
TM15 | Seismic Toss | Fighting | Physical | 1 | 20 | 100% | Inflicts damage equal to the user"s level. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% opportunity to make the target flinch. |
TM23 | Thunder Punch | Electric | Physical | 75 | 15 | 100% | deals damage and has a 10% possibility of paralyzing the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly prisoner the target, inflicting more damage every turn. |
TM31 | Fire Punch | Fire | Physical | 75 | 15 | 100% | Has a 10% opportunity to burn the target. |
TM35 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% possibility to frozen the target. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% possibility to paralysis the target. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% possibility to burn the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% opportunity to paralyze the target. |
TM39 | Outrage | Dragon | Physical | 120 | 10 | 100% | The user the Outrage assaults for 2-3 turns, throughout which it can not switch out, and then becomes confused. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% possibility to lower the target"s special Defense by one stage. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts continual damage and also can hit dig users. |
TM42 | Self-Destruct | Normal | Physical | 200 | 5 | 100% | Self-Destruct deals high damage, however causes the user come faint. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target"s unique Defense through one stage. |
TM45 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb light on the very first turn. On the 2nd turn, Solar Beam transaction damage. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% opportunity to burn the target. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts continual damage and also can fight Dive users. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its following turn to recharge. |
TM49 | Superpower | Fighting | Physical | 120 | 5 | 100% | deals damage yet lowers the user"s Attack and Defense by one phase each after ~ attacking. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to frozen the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to frozen the target. See more: What Is A Homophone For Paws, What Is The Homophone For Paw |
TM57 | Pay Day | Normal | Physical | 40 | 20 | 100% | Scatters money ~ above the floor worth five times the user"s level. |